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THE CATALOG · GRADES 6–12

META24 Core, Workforce Lab & Project-Based Courses.

21 core courses · 52 courses inside 27 workforce labs · 211 rooms · every one graded to the core · every quarter a build.

English, Math and Science for middle and upper school, written as school years out of the rooms the labs already run. And every lab as a family — Graphic Design, Cybersecurity, AI & Machine Learning, Industrial Design, Music Theory and Music Engineering, Video Production, Culinary Arts, Personal Care, Welding — its year, each course inside it on its own, and the rooms it opens, in plain language first and the building’s own names under it. The labs are not electives: every course in them is graded to the core across the board, and the coloured squares on each card say how much reading & writing, math, science, history, coding, technology, art, PE and business it carries. Take any course as the year, a semester or a single nine-week quarter; the window changes, the course does not. Open any card for the plan, week by week.

THE PASS · ONE PASS, EVERY COURSE ON THIS PAGE
Every core course, every elective, every room below is included. Pick a pass, or enter a school code; checkout stays on this page.
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TERMThe Year · 36 wkSemester 1 · 18 wkSemester 2 · 18 wkQuarter 1 · 9 wkQuarter 2 · 9 wkQuarter 3 · 9 wkQuarter 4 · 9 wk
BANDAllMiddle SchoolUpper School
SUBJECTAllCore · EnglishCore · MathCore · ScienceCore · History & Social StudiesWorkforce LabsBusiness & MarketingCertifications · virtual & in person
LABEvery labFitness, Sports Science & NILEsports & Game DevelopmentPersonal Care & Cosmetic FormulationVideo Production & BroadcastingMusic Theory & Music EngineeringCulinary Arts & HospitalityRetail & E-CommerceCybersecurityAI & Machine LearningGraphic DesignIndustrial Design & ManufacturingFashion Design & ApparelJewelry & GemologyChristian Studies & PreachingBusiness, Marketing & EntrepreneurshipReading, Writing & the RecordAgricultural Science & AquaponicsSocial-Emotional LearningWeldingConstruction Safety (OSHA)HVAC & RefrigerationCommercial Driving (CDL)Applied MathematicsReading & LiteratureSeminarVenture ShowcaseBusiness Curriculum
6 OFFERINGS · QUARTER 3 · 9 WEEKS

Esports & Game Development

Level Up · Esports & BroadcastingWORKFORCE LAB · 5 COURSES · 14 ROOMS · GRADED TO THE CORETHE LAB’S YEAR, ROOM BY ROOM →
Get better · Build the game · Go live · Run the bracket
Game Development I · foundations · 9 wkGame Scripting · 9 wkGame Studio & Economics · 9 wkWorld Building · 18 wkGame Design by Genre · 18 wk
WORKFORCE LAB · THE LAB’S YEAR · GRADED TO THE COREQ3 · 0.25 credit
Esports & Game Development · the year
Level Up · Esports & Broadcasting (Quarter 3)
Get better · Build the game · Go live · Run the bracket
CODESCITECHBIZELAMATHARTHUM
THIS QUARTER · WHAT GETS BUILT
Q3 The World · studio → The World · the world — A game design doc
META24 lab competencies · OPEN →
WORKFORCE LAB · 9 WK · GRADED TO THE COREQ3 · 0.25 credit
Game Development I · foundations
The World · foundations (Quarter 3)
8 weeks of Level Up · Esports & Broadcasting: Account Done Right · Parts & the First Obby · Terrain & Light · What Makes a Map FUN · Physics Is a Parabola …
CODEELASCITECHARTMATHHUMBIZ
THIS QUARTER · WHAT GETS BUILT
Q1 Account Done Right → The floor — The assignments · weeks 1–9
META24 lab competencies · OPEN →
WORKFORCE LAB · 9 WK · GRADED TO THE COREQ3 · 0.25 credit
Game Scripting
The World · script (Quarter 3)
8 weeks of Level Up · Esports & Broadcasting: Variables — a Script Changes the World · Conditionals — the Keycard Door · Loops — Do It 100 Times · Functions & Events ·…
CODEELASCITECHHUMBIZMATH
THIS QUARTER · WHAT GETS BUILT
Q1 Variables — a Script Changes the World → The floor — The assignments · weeks 1–9
META24 lab competencies · OPEN →
WORKFORCE LAB · 9 WK · GRADED TO THE COREQ3 · 0.25 credit
Game Studio & Economics
The World · studio (Quarter 3)
8 weeks of Level Up · Esports & Broadcasting: The Roblox Economy · Pricing & Ethics · Read the Numbers · Run a Live Event · Run the Bracket …
TECHBIZCODEELASCIHUMMATHART
THIS QUARTER · WHAT GETS BUILT
Q1 The Roblox Economy → The floor — The assignments · weeks 1–9
META24 lab competencies · OPEN →
WORKFORCE LAB · 18 WK · GRADED TO THE COREQ3 · 0.25 credit
World Building
The World · the world (Quarter 3)
10 weeks of Level Up · Esports & Broadcasting: World Architecture · The Zone Spec · Team Build · Sprint I — Greybox First · The Playtest-Gate …
CODEMATHTECHBIZELASCIARTHUM
THIS QUARTER · WHAT GETS BUILT
Q1 World Architecture → Accessibility & Performance — The assignments · weeks 1–9
META24 lab competencies · OPEN →
WORKFORCE LAB · 18 WK · GRADED TO THE COREQ3 · 0.25 credit
Game Design by Genre
The Build · a game by genre (Quarter 3)
10 weeks of Level Up · Esports & Broadcasting: Platformer · Shooter · Puzzle · RPG · Roguelike …
MATHCODEHUMBIZSCIELA
THIS QUARTER · WHAT GETS BUILT
Q1 Platformer → Rhythm — The assignments · weeks 1–9
META24 lab competencies · OPEN →

The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most. A quarter is nine weeks and one project; a semester two; the year four. A course inside a lab is as long as the lab wrote it — a quarter, a semester, a year — and is offered in any window that fits. The rooms a course opens live inside METTIE, behind a student’s login; the plan on each course page is public. Nothing in this catalog is a grade.