META24 WORKFORCE LAB · GRADED TO THE CORE · PROJECT-BASED · A COURSE IN ESPORTS & GAME DEVELOPMENT · MIDDLE SCHOOL · UPPER SCHOOL · GRADE 6–12 · 0.25 CREDIT · META24 LAB COMPETENCIES
Game Studio & Economics
The World · studio · in Level Up · Esports & Broadcasting
8 weeks of Level Up · Esports & Broadcasting: The Roblox Economy · Pricing & Ethics · Read the Numbers · Run a Live Event · Run the Bracket …
The weeks are the course’s own, read from the lab; the catalog pads the last weeks with the capstone and the floor so the course fills a whole term.
THE MIX · HOW MUCH OF EACH CORE SUBJECT THIS COURSE CARRIES · IN ORDER
TECHNOLOGY & TRADESBUSINESS & ENTERPRISECODING & AIREADING & WRITINGSCIENCEHISTORY, GEOGRAPHY & HUMANITIESMATHART & DESIGN
The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most.
WHAT YOU WILL BE ABLE TO DO
- Your earnings in our world are real
- You can make more money in the short term by manipulating players — and it’s banned here, for real
- Running a live game means reading its real numbers — but numbers can fool you
- A live game lives or dies on reasons to return — and an event is the biggest one
AT A GLANCE · 9 WEEKS
Q1 The Roblox Economy → The floor — The assignments · weeks 1–9
ALSO IN ESPORTS & GAME DEVELOPMENT · LEVEL UP · ESPORTS & BROADCASTING
A quarter
9 WEEKS · ONE QUARTERQuarter 1 · The Roblox Economy → The floor
WEEKS 1–9 · IN THIS OFFERINGTHE WEEKS · THE ROOMS EACH ONE OPENS
WK 1The Roblox EconomyTHE WORLD · STUDIO
Your earnings in our world are real. This week you learn the actual economy — Robux, what you can sell, and the real math of turning it into dollars. Play with the DevEx Calculator and see the honest numbers.
WK 2Pricing & Ethics
You can make more money in the short term by manipulating players — and it’s banned here, for real. This week you learn to NAME dark patterns so you can refuse to build them. Play the Dark Pattern Detector.
WK 3Read the Numbers
Running a live game means reading its real numbers — but numbers can fool you. This week you learn the few metrics that matter and the discipline of reading them honestly. Play “Read the Dashboard.”
WK 4Run a Live Event
A live game lives or dies on reasons to return — and an event is the biggest one. This week you design, promote, and RUN a real event, then review how it went. Play the event-design game.
WK 5Run the Bracket
A tournament is an event with stakes — and running one well is a real skill: fair brackets, smart seeding, live casting, and prizes that don’t break the bank. This week you run the bracket. Play the seeding game.
WK 6Community & Cadence
A game with a community you belong to keeps players for years — but for kids, community has to be built SAFELY. This week is comms, cadence, and the moderation that makes a community healthy. Play the comms-safety game.
WK 7The Pitch
An idea isn’t a plan until you can PITCH it — with numbers. This week you propose a monetized feature and back it with projected math, the way a real developer asks for a green light. Do the math, then defend the pitch.
WK 8The Revenue Experiment
The finale: not a pitch, a REAL test. You ship one small monetized thing, watch the actual numbers, and present the real P&L — wired to your venture. This is where all four courses become a business you ran.
WK 9The floor
The floor: the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
The assignments · weeks 1–9
The question. What does The World ask you to be able to do by week 8?
The make. Every week's assignment and the quiz as practice: The Roblox Economy · Pricing & Ethics · Read the Numbers · Run a Live Event …
The evidence. Handed in through The World inside Level Up · Esports & Broadcasting, kept in My Work; the Report reads it from there.
A course is a quarter, a semester or a year — nine, eighteen or thirty-six weeks — a project a quarter. Offered as the year, a semester or a quarter, it is the same course seen through a window. A lab is a family: its year, each of its tracks as a course, and its rooms. The evidence is what a student hands in through the room; the Report reads it from there. Nothing in the catalog is a grade.
THE PASS · THIS COURSE AND EVERY OTHER ONE
One pass includes Game Studio & Economics and every course in the catalog. Pick a pass, or enter a school code; checkout stays on this page.