← THE CATALOG← ESPORTS & GAME DEVELOPMENT
META24 WORKFORCE LAB · GRADED TO THE CORE · PROJECT-BASED · A COURSE IN ESPORTS & GAME DEVELOPMENT · MIDDLE SCHOOL · UPPER SCHOOL · GRADE 6–12 · 0.5 CREDIT · META24 LAB COMPETENCIES

Game Design by Genre

The Build · a game by genre · in Level Up · Esports & Broadcasting

10 weeks of Level Up · Esports & Broadcasting: Platformer · Shooter · Puzzle · RPG · Roguelike …

The weeks are the course’s own, read from the lab; the catalog pads the last weeks with the capstone and the floor so the course fills a whole term.
THE MIX · HOW MUCH OF EACH CORE SUBJECT THIS COURSE CARRIES · IN ORDER
MATHCODING & AIHISTORY, GEOGRAPHY & HUMANITIESBUSINESS & ENTERPRISESCIENCEREADING & WRITING
The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most.
OFFERED ASThe Year · 36 wkSemester 1 · 18 wkSemester 2 · 18 wkQuarter 1 · 9 wkQuarter 2 · 9 wkQuarter 3 · 9 wkQuarter 4 · 9 wk
WHAT YOU WILL BE ABLE TO DO
  • Run, jump, reach — game feel is everything.
  • Aim, fire, feedback — the loop of tension + release.
  • One rule, endless depth.
  • Progression, story, systems.
AT A GLANCE · 18 WEEKS
Q1 Platformer → Rhythm — The assignments · weeks 1–9
Q2 Something Else → The floor — The assignments · weeks 10–18
ALSO IN ESPORTS & GAME DEVELOPMENT · LEVEL UP · ESPORTS & BROADCASTING
The lab’s year →Game Development I · foundations · 9 wkGame Scripting · 9 wkGame Studio & Economics · 9 wkWorld Building · 18 wk

A semester

18 WEEKS · TWO QUARTERS
Quarter 1 · Platformer → Rhythm
WEEKS 1–9 · IN THIS OFFERING
THE WEEKS · THE ROOMS EACH ONE OPENS
WK 1
PlatformerTHE BUILD · A GAME BY GENRE
Run, jump, reach — game feel is everything.
WK 2
Shooter
Aim, fire, feedback — the loop of tension + release.
WK 3
Puzzle
One rule, endless depth.
WK 4
RPG
Progression, story, systems.
WK 5
Roguelike
Die, learn, run it back.
WK 6
Racing
Speed, control, the perfect line.
WK 7
Fighting
Frames, reads, mind games.
WK 8
Sandbox / Builder
Give players tools, not tasks.
WK 9
Rhythm
The game IS the music.
THE PROJECT · WHAT THE QUARTER IS FOR
The assignments · weeks 1–9
The question. What does The Build ask you to be able to do by week 9?
The make. Every week's assignment and the quiz as practice: Platformer · Shooter · Puzzle · RPG …
The evidence. Handed in through The Build inside Level Up · Esports & Broadcasting, kept in My Work; the Report reads it from there.
Quarter 2 · Something Else → The floor
WEEKS 10–18 · IN THIS OFFERING
THE WEEKS · THE ROOMS EACH ONE OPENS
WK 10
Something ElseTHE BUILD · A GAME BY GENRE
Not listed? Name it — we route you.
WK 11–18
The floor
The floor: the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
The assignments · weeks 10–18
The question. What does The Build ask you to be able to do by week 10?
The make. Every week's assignment and the quiz as practice: Something Else · The floor
The evidence. Handed in through The Build inside Level Up · Esports & Broadcasting, kept in My Work; the Report reads it from there.

A course is a quarter, a semester or a year — nine, eighteen or thirty-six weeks — a project a quarter. Offered as the year, a semester or a quarter, it is the same course seen through a window. A lab is a family: its year, each of its tracks as a course, and its rooms. The evidence is what a student hands in through the room; the Report reads it from there. Nothing in the catalog is a grade.

Enroll →The room itself (login) →← every course
THE PASS · THIS COURSE AND EVERY OTHER ONE
One pass includes Game Design by Genre and every course in the catalog. Pick a pass, or enter a school code; checkout stays on this page.
Loading…