← THE CATALOG← ESPORTS & GAME DEVELOPMENT
META24 WORKFORCE LAB · GRADED TO THE CORE · PROJECT-BASED · A COURSE IN ESPORTS & GAME DEVELOPMENT · MIDDLE SCHOOL · UPPER SCHOOL · GRADE 6–12 · 0.25 CREDIT · META24 LAB COMPETENCIES

Game Studio & Economics

The World · studio · in Level Up · Esports & Broadcasting

8 weeks of Level Up · Esports & Broadcasting: The Roblox Economy · Pricing & Ethics · Read the Numbers · Run a Live Event · Run the Bracket …

The weeks are the course’s own, read from the lab; the catalog pads the last weeks with the capstone and the floor so the course fills a whole term.
THE MIX · HOW MUCH OF EACH CORE SUBJECT THIS COURSE CARRIES · IN ORDER
TECHNOLOGY & TRADESBUSINESS & ENTERPRISECODING & AIREADING & WRITINGSCIENCEHISTORY, GEOGRAPHY & HUMANITIESMATHART & DESIGN
The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most.
OFFERED ASThe Year · 36 wkSemester 1 · 18 wkSemester 2 · 18 wkQuarter 1 · 9 wkQuarter 2 · 9 wkQuarter 3 · 9 wkQuarter 4 · 9 wk
WHAT YOU WILL BE ABLE TO DO
  • Your earnings in our world are real
  • You can make more money in the short term by manipulating players — and it’s banned here, for real
  • Running a live game means reading its real numbers — but numbers can fool you
  • A live game lives or dies on reasons to return — and an event is the biggest one
AT A GLANCE · 9 WEEKS
Q1 The Roblox Economy → The floor — The assignments · weeks 1–9
ALSO IN ESPORTS & GAME DEVELOPMENT · LEVEL UP · ESPORTS & BROADCASTING
The lab’s year →Game Development I · foundations · 9 wkGame Scripting · 9 wkWorld Building · 18 wkGame Design by Genre · 18 wk

A quarter

9 WEEKS · ONE QUARTER
Quarter 1 · The Roblox Economy → The floor
WEEKS 1–9 · IN THIS OFFERING
THE WEEKS · THE ROOMS EACH ONE OPENS
WK 1
The Roblox EconomyTHE WORLD · STUDIO
Your earnings in our world are real. This week you learn the actual economy — Robux, what you can sell, and the real math of turning it into dollars. Play with the DevEx Calculator and see the honest numbers.
WK 2
Pricing & Ethics
You can make more money in the short term by manipulating players — and it’s banned here, for real. This week you learn to NAME dark patterns so you can refuse to build them. Play the Dark Pattern Detector.
WK 3
Read the Numbers
Running a live game means reading its real numbers — but numbers can fool you. This week you learn the few metrics that matter and the discipline of reading them honestly. Play “Read the Dashboard.”
WK 4
Run a Live Event
A live game lives or dies on reasons to return — and an event is the biggest one. This week you design, promote, and RUN a real event, then review how it went. Play the event-design game.
WK 5
Run the Bracket
A tournament is an event with stakes — and running one well is a real skill: fair brackets, smart seeding, live casting, and prizes that don’t break the bank. This week you run the bracket. Play the seeding game.
WK 6
Community & Cadence
A game with a community you belong to keeps players for years — but for kids, community has to be built SAFELY. This week is comms, cadence, and the moderation that makes a community healthy. Play the comms-safety game.
WK 7
The Pitch
An idea isn’t a plan until you can PITCH it — with numbers. This week you propose a monetized feature and back it with projected math, the way a real developer asks for a green light. Do the math, then defend the pitch.
WK 8
The Revenue Experiment
The finale: not a pitch, a REAL test. You ship one small monetized thing, watch the actual numbers, and present the real P&L — wired to your venture. This is where all four courses become a business you ran.
WK 9
The floor
The floor: the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
The assignments · weeks 1–9
The question. What does The World ask you to be able to do by week 8?
The make. Every week's assignment and the quiz as practice: The Roblox Economy · Pricing & Ethics · Read the Numbers · Run a Live Event …
The evidence. Handed in through The World inside Level Up · Esports & Broadcasting, kept in My Work; the Report reads it from there.

A course is a quarter, a semester or a year — nine, eighteen or thirty-six weeks — a project a quarter. Offered as the year, a semester or a quarter, it is the same course seen through a window. A lab is a family: its year, each of its tracks as a course, and its rooms. The evidence is what a student hands in through the room; the Report reads it from there. Nothing in the catalog is a grade.

Enroll →The room itself (login) →← every course
THE PASS · THIS COURSE AND EVERY OTHER ONE
One pass includes Game Studio & Economics and every course in the catalog. Pick a pass, or enter a school code; checkout stays on this page.
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