META24 WORKFORCE LAB · GRADED TO THE CORE · PROJECT-BASED · A COURSE IN ESPORTS & GAME DEVELOPMENT · MIDDLE SCHOOL · UPPER SCHOOL · GRADE 6–12 · 0.25 CREDIT · META24 LAB COMPETENCIES
Game Development I · foundations
The World · foundations · in Level Up · Esports & Broadcasting
8 weeks of Level Up · Esports & Broadcasting: Account Done Right · Parts & the First Obby · Terrain & Light · What Makes a Map FUN · Physics Is a Parabola …
The weeks are the course’s own, read from the lab; the catalog pads the last weeks with the capstone and the floor so the course fills a whole term.
THE MIX · HOW MUCH OF EACH CORE SUBJECT THIS COURSE CARRIES · IN ORDER
CODING & AIREADING & WRITINGSCIENCETECHNOLOGY & TRADESART & DESIGNMATHHISTORY, GEOGRAPHY & HUMANITIESBUSINESS & ENTERPRISE
The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most.
WHAT YOU WILL BE ABLE TO DO
- Before a single part is placed, you set up the safe way — real birthday, consent on file, display name only, and the report flow in your fingers
- Everything is made of parts
- Parts make the structure; terrain, materials, and light make it a PLACE
- You can place perfect parts and still build something boring
AT A GLANCE · 9 WEEKS
Q1 Account Done Right → The floor — The assignments · weeks 1–9
ALSO IN ESPORTS & GAME DEVELOPMENT · LEVEL UP · ESPORTS & BROADCASTING
A quarter
9 WEEKS · ONE QUARTERQuarter 1 · Account Done Right → The floor
WEEKS 1–9 · IN THIS OFFERINGTHE WEEKS · THE ROOMS EACH ONE OPENS
WK 1Account Done RightTHE WORLD · FOUNDATIONS
Before a single part is placed, you set up the safe way — real birthday, consent on file, display name only, and the report flow in your fingers. Play the Safe-or-Sus game first, then we’ll name why.
WK 2Parts & the First Obby
Everything is made of parts. Two checkboxes cause 90% of beginner bugs — play the Part Playground until you can predict what each does, then build your first obby.
WK 3Terrain & Light
Parts make the structure; terrain, materials, and light make it a PLACE. Play the Mood Lighter until you can light a zone’s feeling on purpose — that’s the real skill.
WK 4What Makes a Map FUN
You can place perfect parts and still build something boring. Play the Fair-or-Cheap game, then go DERIVE the rules of fun from three real courses — a rule you found yourself is a rule you own.
WK 5Physics Is a Parabola
Every jump you’ve tuned by feel is a math problem with an exact answer. Play the Jump Arc: drag the two dials and watch the apex and airtime fall straight out of the equation — then size a real jump on purpose.
WK 6First Scripts
A script makes your world DO things. This week you touch real code — place a working script, change a value, break it on purpose, and read the error like a doctor. Play the Print Doctor game to get the diagnosis habit.
WK 7Build to Spec
Anyone builds what they feel like. A pro builds to a SPEC someone else set, checks their own work against it, and proves each requirement with evidence. Play Spec Check, then build a mini-obby to a real spec.
WK 8Publish, Playtest, Defend
The finish line, the real way: publish private, put it in front of three real players, WATCH (don’t defend), find the signal, fix it, re-test, and defend the changes.
WK 9The floor
The floor: the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
The assignments · weeks 1–9
The question. What does The World ask you to be able to do by week 8?
The make. Every week's assignment and the quiz as practice: Account Done Right · Parts & the First Obby · Terrain & Light · What Makes a Map FUN …
The evidence. Handed in through The World inside Level Up · Esports & Broadcasting, kept in My Work; the Report reads it from there.
A course is a quarter, a semester or a year — nine, eighteen or thirty-six weeks — a project a quarter. Offered as the year, a semester or a quarter, it is the same course seen through a window. A lab is a family: its year, each of its tracks as a course, and its rooms. The evidence is what a student hands in through the room; the Report reads it from there. Nothing in the catalog is a grade.
THE PASS · THIS COURSE AND EVERY OTHER ONE
One pass includes Game Development I · foundations and every course in the catalog. Pick a pass, or enter a school code; checkout stays on this page.