META24 WORKFORCE LAB · GRADED TO THE CORE · PROJECT-BASED · A COURSE IN ESPORTS & GAME DEVELOPMENT · MIDDLE SCHOOL · UPPER SCHOOL · GRADE 6–12 · 0.5 CREDIT · META24 LAB COMPETENCIES
Game Design by Genre
The Build · a game by genre · in Level Up · Esports & Broadcasting
10 weeks of Level Up · Esports & Broadcasting: Platformer · Shooter · Puzzle · RPG · Roguelike …
The weeks are the course’s own, read from the lab; the catalog pads the last weeks with the capstone and the floor so the course fills a whole term.
THE MIX · HOW MUCH OF EACH CORE SUBJECT THIS COURSE CARRIES · IN ORDER
MATHCODING & AIHISTORY, GEOGRAPHY & HUMANITIESBUSINESS & ENTERPRISESCIENCEREADING & WRITING
The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most.
WHAT YOU WILL BE ABLE TO DO
- Run, jump, reach — game feel is everything.
- Aim, fire, feedback — the loop of tension + release.
- One rule, endless depth.
- Progression, story, systems.
AT A GLANCE · 18 WEEKS
Q1 Platformer → Rhythm — The assignments · weeks 1–9
Q2 Something Else → The floor — The assignments · weeks 10–18
ALSO IN ESPORTS & GAME DEVELOPMENT · LEVEL UP · ESPORTS & BROADCASTING
A semester
18 WEEKS · TWO QUARTERSQuarter 1 · Platformer → Rhythm
WEEKS 1–9 · IN THIS OFFERINGTHE WEEKS · THE ROOMS EACH ONE OPENS
WK 1PlatformerTHE BUILD · A GAME BY GENRE
Run, jump, reach — game feel is everything.
WK 2Shooter
Aim, fire, feedback — the loop of tension + release.
WK 3Puzzle
One rule, endless depth.
WK 4RPG
Progression, story, systems.
WK 5Roguelike
Die, learn, run it back.
WK 6Racing
Speed, control, the perfect line.
WK 7Fighting
Frames, reads, mind games.
WK 8Sandbox / Builder
Give players tools, not tasks.
WK 9Rhythm
The game IS the music.
THE PROJECT · WHAT THE QUARTER IS FOR
The assignments · weeks 1–9
The question. What does The Build ask you to be able to do by week 9?
The make. Every week's assignment and the quiz as practice: Platformer · Shooter · Puzzle · RPG …
The evidence. Handed in through The Build inside Level Up · Esports & Broadcasting, kept in My Work; the Report reads it from there.
Quarter 2 · Something Else → The floor
WEEKS 10–18THE WEEKS · THE ROOMS EACH ONE OPENS
WK 10Something ElseTHE BUILD · A GAME BY GENRE
Not listed? Name it — we route you.
WK 11–18The floor
The floor: the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
The assignments · weeks 10–18
The question. What does The Build ask you to be able to do by week 10?
The make. Every week's assignment and the quiz as practice: Something Else · The floor
The evidence. Handed in through The Build inside Level Up · Esports & Broadcasting, kept in My Work; the Report reads it from there.
A course is a quarter, a semester or a year — nine, eighteen or thirty-six weeks — a project a quarter. Offered as the year, a semester or a quarter, it is the same course seen through a window. A lab is a family: its year, each of its tracks as a course, and its rooms. The evidence is what a student hands in through the room; the Report reads it from there. Nothing in the catalog is a grade.
THE PASS · THIS COURSE AND EVERY OTHER ONE
One pass includes Game Design by Genre and every course in the catalog. Pick a pass, or enter a school code; checkout stays on this page.