META24 WORKFORCE LAB · GRADED TO THE CORE · PROJECT-BASED · A COURSE IN INDUSTRIAL DESIGN & MANUFACTURING · MIDDLE SCHOOL · UPPER SCHOOL · GRADE 6–12 · 0.25 CREDIT · META24 LAB COMPETENCIES
Industrial Design I
The Craft · form, function, cost · in The Fab Shop · Industrial & 3D
6 weeks of The Fab Shop · Industrial & 3D: Form, Function, Cost · Think in Three Views · Change One Number · The Whole Gamut · Match the Make to the Maker …
The weeks are the course’s own, read from the lab; the catalog pads the last weeks with the capstone and the floor so the course fills a whole term.
THE MIX · HOW MUCH OF EACH CORE SUBJECT THIS COURSE CARRIES · IN ORDER
TECHNOLOGY & TRADESMATHCODING & AIART & DESIGNREADING & WRITINGBUSINESS & ENTERPRISESCIENCEHISTORY, GEOGRAPHY & HUMANITIES
The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most.
WHAT YOU WILL BE ABLE TO DO
- Every manufactured object was designed by somebody — and most were designed badly
- Before the software, the language
- CAD isn’t digital drawing — it’s building a part out of numbers and rules
- The week that makes the lab real
AT A GLANCE · 9 WEEKS
Q1 Form, Function, Cost → The capstone, then the floor — The capstone · The Craft
ALSO IN INDUSTRIAL DESIGN & MANUFACTURING · THE FAB SHOP · INDUSTRIAL & 3D
A quarter
9 WEEKS · ONE QUARTERQuarter 1 · Form, Function, Cost → The capstone, then the floor
WEEKS 1–9 · IN THIS OFFERINGTHE WEEKS · THE ROOMS EACH ONE OPENS
WK 1Form, Function, CostTHE CRAFT · FORM, FUNCTION, COST
Every manufactured object was designed by somebody — and most were designed badly. Learning to see that is where the job starts.
WK 2Think in Three Views
Before the software, the language. CAD will draw whatever you tell it — including nonsense. Drafting teaches you to think in three views so you catch the nonsense first.
WK 3Change One Number
CAD isn’t digital drawing — it’s building a part out of numbers and rules. Change one number and the whole part re-solves. That’s the superpower; constraints are the seatbelt.
WK 4The Whole Gamut
The week that makes the lab real. Materials taught as a DECISION, not a list — because the wrong material fails in the field, sometimes dangerously.
WK 5Match the Make to the Maker
Same design, five machines, very different results. The decision is one question: build it UP, cut it AWAY, or form it — and which machine does that best?
WK 6The Iteration Loop
The last mile: designing so the part actually comes out right — and treating every failure as the curriculum. Design → make → it fails → diagnose → revise → repeat.
WK 7–9The capstone, then the floor
The capstone the track ends in, then the floor: the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
The capstone · The Craft
The question. What does The Craft ask you to be able to do by week 6?
The make. Every week's assignment and the quiz as practice: Form, Function, Cost · Think in Three Views · Change One Number · The Whole Gamut …
The evidence. Handed in through The Craft inside The Fab Shop · Industrial & 3D, kept in My Work; the Report reads it from there.
A course is a quarter, a semester or a year — nine, eighteen or thirty-six weeks — a project a quarter. Offered as the year, a semester or a quarter, it is the same course seen through a window. A lab is a family: its year, each of its tracks as a course, and its rooms. The evidence is what a student hands in through the room; the Report reads it from there. Nothing in the catalog is a grade.
THE PASS · THIS COURSE AND EVERY OTHER ONE
One pass includes Industrial Design I and every course in the catalog. Pick a pass, or enter a school code; checkout stays on this page.