← THE CATALOG
META24 WORKFORCE LAB · GRADED TO THE CORE · PROJECT-BASED · GRAPHIC DESIGN · THE LAB'S YEAR · MIDDLE SCHOOL · UPPER SCHOOL · GRADE 6–12 · 1 CREDIT · META24 LAB COMPETENCIES

Graphic Design · the year

The Design Desk · Graphic Design · in The Design Desk · Graphic Design

The craft (the eye AI can't replace) · color · type · composition · the logo · then the brand machine

This year is laid from the lab’s own calendar — every course inside the lab end to end, then its floors — not written quarter by quarter. The weeks are the lab’s; the quarter windows are the catalog’s.
THE MIX · HOW MUCH OF EACH CORE SUBJECT THIS COURSE CARRIES · IN ORDER
ART & DESIGNBUSINESS & ENTERPRISECODING & AIHISTORY, GEOGRAPHY & HUMANITIESREADING & WRITINGMATHSCIENCETECHNOLOGY & TRADES
The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most.
OFFERED ASThe Year · 36 wkSemester 1 · 18 wkSemester 2 · 18 wkQuarter 1 · 9 wkQuarter 2 · 9 wkQuarter 3 · 9 wkQuarter 4 · 9 wk
WHAT YOU WILL BE ABLE TO DO
  • See like a designer — color, type, composition
  • Build a logo and a brand system
  • Design for print + screen
AT A GLANCE · 36 WEEKS
Q1 The Craft · the eye → The floor — A logo + brand kit
Q2 The floor — A print-ready piece
Q3 The floor — A logo + brand kit
Q4 The floor — A print-ready piece
THE COURSES INSIDE THIS LAB · 1
Graphic Design · the Eye · The Craft · the eye9 WK · QUARTER →
THE ROOMS · 6 · BEHIND LOGIN
The Design DeskThe BoardLane 1 · The CraftBrand BoardThe StudioTHE EYE

Semester 1

WEEKS 1–18 · QUARTERS 1 AND 2
Quarter 1 · The Craft · the eye → The floor
WEEKS 1–9 · IN THIS OFFERING
THE WEEKS · THE ROOMS EACH ONE OPENS
WK 1
The Loudest DecisionTHE CRAFT · THE EYE
Before anyone reads a word, the color has already told them how to feel. It is the first decision — and the loudest.
WK 2
The Voice of the Letters
The same three words feel expensive, cheap, friendly, or serious depending on the letters you set them in. Type is tone of voice made visible.
WK 3
Where Things Go
Amateurs think design is picking pretty things. Pros know it is arranging them — every element is helping the eye or fighting it.
WK 4
Same Brand, Many Jobs
A brand lives differently on a logo, a shirt, a billboard, and a phone. Knowing what changes from surface to surface is the trade itself.
WK 5
Generate, Judge, Direct
AI can make a hundred logos in a minute. Picking the right one and directing the fix is the entire job now — you are the art director.
WK 6
Think Like a Designer
A fan says "I like it." A designer says "the hierarchy is flat and the palette fights the industry." The difference is a vocabulary — and it is the last thing that makes you hireable.
WK 7–9
The craft (the eye AI can't replace)THE FLOOR
The floor — the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
A logo + brand kit
The question. Can you see like a designer — color, type, composition?
The make. A logo + brand kit
The evidence. Handed in through The Design Desk · Graphic Design’s own surface and kept in My Work; the Report reads it from there.
Quarter 2 · The floor
WEEKS 10–18 · IN THIS OFFERING
THE WEEKS · THE ROOMS EACH ONE OPENS
WK 10–11
The craft (the eye AI can't replace) (continued)THE FLOOR
The floor — the work is done in the room, logged in the room, kept in My Work.
WK 12–16
Color
The floor — the work is done in the room, logged in the room, kept in My Work.
WK 17–18
Type
The floor — the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
A print-ready piece
The question. Can you build a logo and a brand system?
The make. A print-ready piece
The evidence. Handed in through The Design Desk · Graphic Design’s own surface and kept in My Work; the Report reads it from there.

Semester 2

WEEKS 19–36 · QUARTERS 3 AND 4
Quarter 3 · The floor
WEEKS 19–27
THE WEEKS · THE ROOMS EACH ONE OPENS
WK 19–21
Type (continued)THE FLOOR
The floor — the work is done in the room, logged in the room, kept in My Work.
WK 22–26
Composition
The floor — the work is done in the room, logged in the room, kept in My Work.
WK 27
The logo
The floor — the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
A logo + brand kit
The question. Can you design for print + screen?
The make. A logo + brand kit
The evidence. Handed in through The Design Desk · Graphic Design’s own surface and kept in My Work; the Report reads it from there.
Quarter 4 · The floor
WEEKS 28–36
THE WEEKS · THE ROOMS EACH ONE OPENS
WK 28–31
The logo (continued)THE FLOOR
The floor — the work is done in the room, logged in the room, kept in My Work.
WK 32–36
Then the brand machine
The floor — the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
A print-ready piece
The question. Can you see like a designer — color, type, composition?
The make. A print-ready piece
The evidence. Handed in through The Design Desk · Graphic Design’s own surface and kept in My Work; the Report reads it from there.

A course is a quarter, a semester or a year — nine, eighteen or thirty-six weeks — a project a quarter. Offered as the year, a semester or a quarter, it is the same course seen through a window. A lab is a family: its year, each of its tracks as a course, and its rooms. The evidence is what a student hands in through the room; the Report reads it from there. Nothing in the catalog is a grade.

Enroll →The room itself (login) →← every course
THE PASS · THIS COURSE AND EVERY OTHER ONE
One pass includes Graphic Design · the year and every course in the catalog. Pick a pass, or enter a school code; checkout stays on this page.
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