META24 · THE MASCOT · HOW THE SITE WORKS

The META24 brain. The web.

ONE STUDENT · EIGHT ARMS · EVERY ROOM
METTIE · OC-8 · THE RECORD
MORPH 000%
REACH 000%
ROOMS LIT 0/27
AGENTS 10 · LOOPS 4
MOVING PARTS 0
EYES 2 · SIPHON 0%
LOADING
STAGE 1 OF 2
THE META24 BRAIN · THE RECORD
Click any part of the creature — the words show
THE PARTS · FROM THE SET, THE SEVEN PAGES · HOVER A PART AND THE CREATURE SHOWS IT

A school, a makerspace, a storefront and a hiring hall on one record. Every lab an arm, every arm ending in a product.

THE BRAINThe Record · inside the mantle, behind glass

One person, one record, one queue. Every agent reads it before it drafts and writes evidence after. Reads as a transcript (A · graduate), a venture ledger (B · a business), a portfolio (C · create), the record itself (D · hired). The Baseline places a student on it; the Pass opens the catalog.

THE HEADThe Venture · one business per student

The Engine Room: the Choice → the Formation → the Launch → the List → the Membership → the Message → the Money → the Read → the Sequence. The Counter — made, spent, sold, hired, paid — is the venture’s ledger. The levels climb with the venture; no ceiling.

THE EYESMETTIE · agents draft, people sign

Ten agents, one per arrow: the Compass, the Site Desk, the Maker, the Shelf, the Wire, the Order Desk, the Record Keeper, the Matchmaker, the Floor, the Shoppers. The law: an agent reads what it is allowed to read, drafts into a queue, cites what it used, never spends, sends, publishes or signs. The ten lights on the collar take their turns.

ARM 01The Core Floor

21 accredited courses · CCSS · NGSS · C3 — a transcript line each. English (the Reader’s Floor, the Writer’s Floor, the Case, Story · Source · Seminar, the Writers’ Room), Math (Groups, Rank, the Unknown through Calculus), Science (Earth, Sky, Matter through Physics), History (American, World, the Record). Proof by work, never a grade alone.

ARM 02Make · the product labs

The Fab Shop (6 courses · 11 rooms · CAD, additive, subtractive, robotics), the Design Desk (the eye, colour, type, the logo), the Cut & Sew House, the Stone Room + the Bench, Build Your Product (11 product lines), the Ground (14 rooms), the Kitchen (the line, the floor, ServSafe). Every make is a thing; the thing goes to the Counter.

ARM 03Media & Code

The Studio (the show bible, the episode pipeline, Make Day’s commercial), the Music Lab (the Sound), the Esports Lab (the World, the Build, the Arcade), the AI Lab (13 weeks, the Ladder), the Clip Machine and the Campaign Forge — one video → the campaign and the cuts; the Product Reel.

ARM 04The Garage · the machines in the browser

The Sign Shop — a name or a logo → the SVG for the laser, the STL for the printer, the press file. The Print Bed — the plate and the hand-off. The Catalog — every piece pictured finished. Make Day — five labs, five groups, 300 products by 2:00. The cost engine; the Order Board.

ARM 05The Store

MZUZI — the student store. The Counter: made, spent, sold, hired, paid; list on MZUZI. The Shelf: the listing drafted, a facilitator signs, the SKU on every size. The Wire: a sale → the store’s cut, the maker’s net → the venture. The Order Desk: /order, priced from the table, a signed quote → the lab. Money moves only on a signature.

ARM 06Trades & Cards · a credential at the end of the lane

The Welding Lab — blueprint → cut & inspect → stick → wire → TIG → the test plate → AWS SENSE 1. The Card — OSHA 10/30, HVAC, EPA 608. The Bank — CDL, 8 drills, the pre-trip. The Human Firewall — Security+, ISC2 CC, ISO 42001.

ARM 07Body, Self & Faith · the person who runs the business

The Movement Floor (fitness, sports science, NIL), the Compass (the daily check-in, the toolkit, the life bench), the Call (the Education Lab: reading, writing, the Record — 36 rooms).

ARM 08The Program · A → B → C → D

Arrive — one of six people. The Pass opens the catalog. A course in the core and a lab. A product (A · credit). The Counter — a real P&L (B · venture). The Record (C · create). The credential. The Workforce Village — the interview, the crew. The investor portal. Each step opens the next.

THE MOVING PARTSHinges, pistons, the collar, the siphon

Every arm bends at ten hinges — the courses, each a joint the lane turns at — and nine pistons push the tip out: the products. The ten lights on the collar are the ten agents, taking their turns. The window in the mantle is the Record, readable by everyone the law allows. The siphon is the Wire: money leaves the venture there, the store’s cut and the maker’s net.

THE YELLOW DOTSThe four loops

The money loop: a sale → the Counter → the Money course → a better price → the Shelf again. The learning loop: a sale is evidence → the level climbs → a harder course → a better product. The growth loop: hired → the employer sponsors a lab → a new site → new students at the Baseline. The audience loop: the show → the store → the show.

THE GROUNDSix people, three lanes of money

Everyone who arrives is one of six: the homeschool parent, the individual, the venue, the school, the hiring CEO, the client. The CRM holds them at a stage; an agent drafts the next step; a person signs. Money leaves in three lanes — curriculum (a site licence, a family’s month), products (MZUZI, the Order Desk), and placement (the Workforce Village).

No face: the brain is the start. The creature is METTIE’s own — drawn in code in META24’s skin, no one else’s model. The eight lanes are the Lab’s real rooms; the words are The Set’s. Nothing here is a grade, a promise of income, or a child’s likeness.