META24 WORKFORCE LAB · GRADED TO THE CORE · PROJECT-BASED · A COURSE IN BUSINESS, MARKETING & ENTREPRENEURSHIP · MIDDLE SCHOOL · UPPER SCHOOL · GRADE 6–12 · 0.25 CREDIT · META24 LAB COMPETENCIES
Entrepreneurship · the venture
The Hunt · the venture stages · in The Engine Room · Business & Entrepreneurship
6 weeks of The Engine Room · Business & Entrepreneurship: Scavenger Hunt · Lab Schematic · Equipment Deep-Dives · Lab Rating · Business Plan Builder …
The weeks are the course’s own, read from the lab; the catalog pads the last weeks with the capstone and the floor so the course fills a whole term.
THE MIX · HOW MUCH OF EACH CORE SUBJECT THIS COURSE CARRIES · IN ORDER
BUSINESS & ENTERPRISECODING & AIREADING & WRITINGMATHSCIENCETECHNOLOGY & TRADESART & DESIGNHISTORY, GEOGRAPHY & HUMANITIES
The squares are a picture of a course — how much of each core subject its own rooms carry, read from the rooms’ text — never a score of a student. Every course in a lab is graded to the core across the board; the squares say which columns it feeds most.
WHAT YOU WILL BE ABLE TO DO
- Walk the lab and inventory it
- Map your lab from above
- Pick the three to five things that interest you most and dig in: what is it, what is interesting about it, and what could you build with it?
- Rate your lab across five dimensions and say what is working and what is not
AT A GLANCE · 9 WEEKS
Q1 Scavenger Hunt → The floor — The assignments · weeks 1–9
ALSO IN BUSINESS, MARKETING & ENTREPRENEURSHIP · THE ENGINE ROOM · BUSINESS & ENTREPRENEURSHIP
A quarter
9 WEEKS · ONE QUARTERQuarter 1 · Scavenger Hunt → The floor
WEEKS 1–9 · IN THIS OFFERINGTHE WEEKS · THE ROOMS EACH ONE OPENS
WK 1Scavenger HuntTHE HUNT · THE VENTURE STAGES
Walk the lab and inventory it. Count the machines, software, and products — then guess what it all costs and see how close you got.
WK 2Lab Schematic
Map your lab from above. Drop in rooms, mark the working, selling, creating, and storing zones — then switch to 3D to feel the space.
WK 3Equipment Deep-Dives
Pick the three to five things that interest you most and dig in: what is it, what is interesting about it, and what could you build with it?
WK 4Lab Rating
Rate your lab across five dimensions and say what is working and what is not. Your feedback becomes real data for making it better.
WK 5Business Plan Builder
Turn what is in the lab into a real plan: what to make, who would buy it, what it costs, what to charge, and your first step.
WK 6Dream List
Keep a running list of the materials, equipment, and software you wish the lab had. Share it so your professor can make it real.
WK 7–9The floor
The floor: the work is done in the room, logged in the room, kept in My Work.
THE PROJECT · WHAT THE QUARTER IS FOR
The assignments · weeks 1–9
The question. What does The Hunt ask you to be able to do by week 6?
The make. Every week's assignment and the quiz as practice: Scavenger Hunt · Lab Schematic · Equipment Deep-Dives · Lab Rating …
The evidence. Handed in through The Hunt inside The Engine Room · Business & Entrepreneurship, kept in My Work; the Report reads it from there.
A course is a quarter, a semester or a year — nine, eighteen or thirty-six weeks — a project a quarter. Offered as the year, a semester or a quarter, it is the same course seen through a window. A lab is a family: its year, each of its tracks as a course, and its rooms. The evidence is what a student hands in through the room; the Report reads it from there. Nothing in the catalog is a grade.
THE PASS · THIS COURSE AND EVERY OTHER ONE
One pass includes Entrepreneurship · the venture and every course in the catalog. Pick a pass, or enter a school code; checkout stays on this page.